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Recent updates

Fauxton is now on github!
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You can get it now from the Github page . I will be using the GitHub page for smaller things like bug fixes and minor changes. I will update the itch.io page fo...
[FIXED] Scaling issues with models added to static buffers fixed
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Fixed an issue where models added to static buffers would be offset when scaled. That is now fixed. You can read more about my idiocy below. lol. Read more abou...
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[FIXED] Gamepad camera control fixed
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I fixed the issue with the gamepad controller moving the camera weird. I had the right-stick axes flipped (vertical was angle, horizontal was pitch). That has b...
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[UPDATE] LIGHTING IS HERE!
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v 2.2.0 Nodes [ADDED] World Environment Node [ADDED] Point light node [ADDED] Spot light node Functions [ADDED] fauxton_buffer_set_uniform_script(buffer_name_or...
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[FIXED] Annoying GM message fixed - 'missing reference id'
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I have fixed this Issue that would pop up: Originally I had called the camera and renderpipeline 'node_camera' and 'node_render_pipeline' and it confused GM onc...
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Version 2.1.0 - Full Demo, Volumetric fog, and more!
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The demo is live!! I have an HTML5 demo on the page now, and when you download Fauxton 2.1.0 you will get THIS EXACT DEMO!! It even works on mobile devices from...
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Fauxton 3D 2.0.0!! Faster, Easier, and Simpler!
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Oh boy has ALOT changed!!! Fauxton 3D 2.0.0 is here! Faster and easier than EVER!! Included in the new files are full documentation of all the new functions as...
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[UPDATE] v1.1.1 - Soft Shadows & Grass
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Hey guys! This small update has some cool new features! Namely being a new soft-shadow toggle! You can set the amount of blur for your shadows now! This newest...
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Recent Posts

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Drawing Models to the GUI
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Drawing Models to the GUI
Topic
Drawing Models to the GUI 3
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Understanding Shaders in Fauxton3D
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Understanding Shaders in Fauxton3D
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Understanding Shaders in Fauxton3D
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Border issue in sprite layer implementing sprite stack
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Understanding Shaders in Fauxton3D
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Border issue in sprite layer implementing sprite stack
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Border issue in sprite layer implementing sprite stack
Topic
Border issue in sprite layer implementing sprite stack 3
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Legacy version availability
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Legacy version availability
Topic
Legacy version availability 2
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Getting the position of the mouse in a room
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Issue with Obfuscated Lighting
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Any Optimization Tips When Writing Thousands of Models to Static Buffer?
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Any Optimization Tips When Writing Thousands of Models to Static Buffer?
Topic
Any Optimization Tips When Writing Thousands of Models to Static Buffer? 2
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[SOLVED] "zscale" Variable Seemingly Affecting z-Axis Position, but not "z" Variable
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[SOLVED] "zscale" Variable Seemingly Affecting z-Axis Position, but not "z" Variable
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[SOLVED] "zscale" Variable Seemingly Affecting z-Axis Position, but not "z" Variable
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[SOLVED] "zscale" Variable Seemingly Affecting z-Axis Position, but not "z" Variable
Topic
[SOLVED] "zscale" Variable Seemingly Affecting z-Axis Position, but not "z" Variable 4
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draw_sprite_3d don't work
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draw_sprite_3d don't work
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draw_sprite_3d don't work 2
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Creating a static buffer that you can add/remove models to/from on the go
Topic
Creating a static buffer that you can add/remove models to/from on the go 1
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Demos Error
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Demos Error 1
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Leveled terrain
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Leveled terrain 1
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How to apply a shader to a model (not a static buffer)
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How to apply a shader to a model (not a static buffer) 1
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Disable FAUXTON when a room change
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Disable FAUXTON when a room change
Topic
Disable FAUXTON when a room change 2
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Understanding Shaders in Fauxton3D
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Understanding Shaders in Fauxton3D