Version 2.1.0 - Full Demo, Volumetric fog, and more!
Fauxton 3D » Devlog
The demo is live!!
I have an HTML5 demo on the page now, and when you download Fauxton 2.1.0 you will get THIS EXACT DEMO!! It even works on mobile devices from the browser!
A big addition to the family of fauxton functions is now the texcube functions. They are essentially a standard sprite stack model but only use 1 texture! They are perfect for things like heightmaps and fog...Which I have inlcuded in the demo!
The Volumetric fog demo shows how you can use a texcube to create incredible looking fog for your fauxton games!
I have also included an example of how you can create awesome looking particles for games made with fauxton using the draw_sprite_3d functions!
V 2.1.0 Update - [ADDED] fauxton_model_texcube, fauxton_model_texcube_destroy, fauxton_model_create_ext - [ADDED] Full demo with examples of Static buffers, Particles, Volumetric Fog, and Player movement/animation - [FIXED] Bug fixes here and there, syntax highlighting fixed - [ADDED] HTML5 and mobile camera rotation support to Camera
Files
Fauxton HTML5 demo build.zip 1.4 MB
May 26, 2021
Fauxton 3D (v_2.1.0).zip 9.1 MB
May 26, 2021
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Fauxton 3D
Asset
Status | Released |
Category | Tool |
Author | Gizmo199 |
Tags | 2D, 3D, 3d-engine, 3d-scripts, gamemaker-3d, gm-3d, gms2-3d, gms3d, Sprites, spritestacking |
More posts
- Fauxton is now on github!Jul 15, 2021
- [FIXED] Scaling issues with models added to static buffers fixedJun 06, 2021
- [FIXED] Gamepad camera control fixedJun 05, 2021
- [UPDATE] LIGHTING IS HERE!Jun 04, 2021
- [FIXED] Annoying GM message fixed - 'missing reference id'May 28, 2021
- Fauxton 3D 2.0.0!! Faster, Easier, and Simpler!May 18, 2021
- [UPDATE] v1.1.1 - Soft Shadows & GrassFeb 17, 2021
- [UPDATE] v1.1 - Collisions are here!!!Feb 17, 2021
- [UPDATE] Fauxton 3D v1.0.2Feb 03, 2021
Comments
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Good work Gizmo!
Thanks so much! I hope you enjoy it!! :D
Will totally play around and make something.
Also, how is the 3D platformer coming along? Do you plan on releasing any 3D platform resources/templates?
Maybe eventually, but I will have to figure out how to do it all myself since alot of the resources I used were other people's stuff (smf, xors water shader, ect)