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Fauxton is now on github!
July 15, 2021
by
Gizmo199
6
You can get it now from the Github page . I will be using the GitHub page for smaller things like bug fixes and minor changes. I will update the itch.io page for bigger changes (like shadow mapping, O...
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[FIXED] Scaling issues with models added to static buffers fixed
June 06, 2021
by
Gizmo199
2
Fixed an issue where models added to static buffers would be offset when scaled. That is now fixed. You can read more about my idiocy below. lol. Read more about it here THE ISSUE: Okay, so I found an...
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[FIXED] Gamepad camera control fixed
June 05, 2021
by
Gizmo199
1
I fixed the issue with the gamepad controller moving the camera weird. I had the right-stick axes flipped (vertical was angle, horizontal was pitch). That has been fixed with this version! Enjoy! :D...
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[UPDATE] LIGHTING IS HERE!
June 04, 2021
by
Gizmo199
6
#lighting, #3d lighting
v 2.2.0 Nodes [ADDED] World Environment Node [ADDED] Point light node [ADDED] Spot light node Functions [ADDED] fauxton_buffer_set_uniform_script(buffer_name_or_id, uniform_control_script) [MODIFIED]...
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[FIXED] Annoying GM message fixed - 'missing reference id'
May 28, 2021
by
Gizmo199
3
I have fixed this Issue that would pop up: Originally I had called the camera and renderpipeline 'node_camera' and 'node_render_pipeline' and it confused GM once I re-named them. haha. It wasn't a mas...
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Version 2.1.0 - Full Demo, Volumetric fog, and more!
May 26, 2021
by
Gizmo199
1
The demo is live!! I have an HTML5 demo on the page now, and when you download Fauxton 2.1.0 you will get THIS EXACT DEMO!! It even works on mobile devices from the browser! A big addition to the fami...
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Fauxton 3D 2.0.0!! Faster, Easier, and Simpler!
May 18, 2021
by
Gizmo199
3
Oh boy has ALOT changed!!! Fauxton 3D 2.0.0 is here! Faster and easier than EVER!! Included in the new files are full documentation of all the new functions as well as a tutorial on how to set up some...
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[UPDATE] v1.1.1 - Soft Shadows & Grass
February 17, 2021
by
Gizmo199
3
#update, #soft-shadows
Hey guys! This small update has some cool new features! Namely being a new soft-shadow toggle! You can set the amount of blur for your shadows now! This newest version also includes an example of crea...
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[UPDATE] v1.1 - Collisions are here!!!
February 17, 2021
by
Gizmo199
2
#Update, #Collisions
Hey guys! I have updated FAUXTON 3D to now include collision boxes! Now you can add either: oColliderParent bbox3d_create(xsize, ysize, size) oSolidParent acts just like "oModelParent" but includes a...
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[UPDATE] Fauxton 3D v1.0.2
February 03, 2021
by
Gizmo199
1
I forgot to clear a couple of surfaces during the "clean-up" step of oRender V 1.0.2 Update: [FIXED] Potential memory leak issue with shadows and DOF field blur surface not being cleared...
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[UPDATE] Fauxton 3D v1.0.1
February 02, 2021
by
Gizmo199
1
Had to fix an issue with the DOF blur. If you scaled down the resolution the DOF blur would not work properly. [FIXED] DOF blur scaling...
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