Future ideas and direction | postmortem thoughts
In this blog, I want to briefly give everyone an idea of where my head is about the project so far.
Thoughts
As of now, it is a simple jam game with a limited scope. All you can do now is get a high score and kill off 2 different types of enemies. Very basic. I have been mulling over the depth that I want the game to get into. I think I just want to aim for about 15 total minutes of gameplay (without dying) and a killer boss at the end. Maybe throw in a couple of story elements to make it feel like a more "complete" project.
Updates
I have already decided that I will probably expand the road to cover about 1/4 to 1/3 of the screen at the bottom. Since this is mainly the only area used in most shumps anyway this should be acceptable for movability and strategy. I will dampen the learning curve as well. So here is my shortlist so far:
- Expand player area
- Add 3-4 new enemy types
- Balance difficulty
- Add story
- 1 badass boss
I think adding these elements to it could easily expand it to a 15-minutes or so of total gameplay.
Keep checking in and I will keep this project updated. Thinking about entering it in the Game off 2020 game jam as well, since I started this project in November anyway I can fit it to be a contender in that jam as well possibly. hm...
Til next time! :D
-Gizmo199
Get Y E L L O W - J A C K E T | イエロージャケット
Y E L L O W - J A C K E T | イエロージャケット
An 80's style "shump" where only the high score matters!
Status | Prototype |
Author | Gizmo199 |
Genre | Shooter |
Tags | 16-bit, Arcade, Bullet Hell, High Score, Pixel Art, Retro, Runner, Shoot 'Em Up, Short |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- From shmup to slash | How its going!Nov 25, 2020
- Menu design - F*ck boring!Nov 17, 2020
- YELLOW JACKET | Update | Difficulty = CurbedNov 14, 2020
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