A downloadable 2.5d Converter

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For use with Game Maker Studio 2.3

Welcome to 3seqsD! With this system, you can easily create animations natively in Game Maker Studio 2.3s Sequence editor and convert them into full 360° 2.5d Automatically! Insanely simple to implement and easy to use! 

All you have to do is:
- Add objects to a sequence and move them around
- Create an armature using *armature_create*
- Add "bones" (those moving objects) to the armature using *armature_add_bones*
- Bind the armature using *armature_bind*
- And finally, update the armature in the step event using *armature_update*

Included in this asset are the essential scripts needed to make the system work, full documentation,
and an example project!

I hope you enjoy it and I would love to see what you create with it!!!

Make sure to tag me on my social media profiles!
Twitter: @gamedev_gizmo
Youtube: youtube.com/gizmo199
Itch.io: gizmo199.itch.io


Future optimization ideas
- No longer needing objects for bones, instead, it will read sequence struct data and have armatures draw everything
based on data. This would increase the performance of the system by quite a bit. As it stands right now,
Each bone and armature are separate objects. So one humanoid model can consist of 7 - 20 separate objects.

StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorGizmo199
GenrePlatformer, Role Playing
TagsAnimation, Character Customization, Pixel Art

Download

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Click download now to get access to the following files:

3seqsD - V1.0.4.zip 355 kB

Development log